Saturday, April 28, 2012

Computer in Hand


First Personal Computer


Computer Scientist


Fifth Generation - Present and Beyond: Artificial Intelligence

Fifth generation computing devices, based on artificial intelligence, are still in development,though there are some applications, such as voice recognition, that are being used today.
Artificial Intelligence is the branch of computer science concerned with making computers behave like humans. The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence includes:
  • Games Playing: programming computers to play games such as chess and checkers

  • Expert Systems: programming computers to make decisions in real-life situations (for example, some expert systems help doctors diagnose diseases based on symptoms)

  • Natural Language: programming computers to understand natural human languages

  • Neural Networks: Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains

  • Robotics: programming computers to see and hear and react to other sensory stimuli
Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May,1997, an IBM super-computer called Deep Blue defeated world chess champion Gary Kasparov in a chess match.
In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still move and handle objects clumsily.
Natural-language processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought. Some rudimentary translation systems that translate from one human language to another are in existence, but they are not nearly as good as human translators.
There are also voice recognition systems that can convert spoken sounds into written words, but they do not understand what they are writing; they simply take dictation. Even these systems are quite limited -- you must speak slowly and distinctly.
In the early 1980s, expert systems were believed to represent the future of artificial intelligence and of computers in general. To date, however, they have not lived up to expectations. Many expert systems help human experts in such fields as medicine and engineering, but they are very expensive to produce and are helpful only in special situations.
Today, the hottest area of artificial intelligence is neural networks, which are proving successful in an umber of disciplines such as voice recognition and natural-language processing.
There are several programming languages that are known as AI languages because they are used almost exclusively for AI applications. The two most common are LISP and Prolog.

Fourth Generation - 1971-Present: Microprocessors

The microprocessor brought the fourth generation of computers, as thousands of integrated circuits we rebuilt onto a single silicon chip. A silicon chip that contains a CPU. In the world of personal computers,the terms microprocessor and CPU are used interchangeably. At the heart of all personal computers and most workstations sits a microprocessor. Microprocessors also control the logic of almost all digital devices, from clock radios to fuel-injection systems for automobiles.
Three basic characteristics differentiate microprocessors:
  • Instruction Set: The set of instructions that the microprocessor can execute.

  • Bandwidth: The number of bits processed in a single instruction.

  • Clock Speed: Given in megahertz (MHz), the clock speed determines how many instructions per second the processor can execute.

Third Generation - 1964-1971: Integrated Circuits

The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.
A nonmetallic chemical element in the carbon family of elements. Silicon - atomic symbol "Si" - is the second most abundant element in the earth's crust, surpassed only by oxygen. Silicon does not occur uncombined in nature. Sand and almost all rocks contain silicon combined with oxygen, forming silica. When silicon combines with other elements, such as iron, aluminum or potassium, a silicate is formed. Compounds of silicon also occur in the atmosphere, natural waters,many plants and in the bodies of some animals.

Second Generation - 1956-1963: Transistors

Transistors replaced vacuum tubes and ushered in the second generation computer. Transistor is a device composed of semiconductor material that amplifies a signal or opens or closes a circuit. Invented in 1947 at Bell Labs, transistors have become the key ingredient of all digital circuits, including computers. Today's latest microprocessor contains tens of millions of microscopic transistors.
Prior to the invention of transistors, digital circuits were composed of vacuum tubes, which had many disadvantages. They were much larger, required more energy, dissipated more heat, and were more prone to failures. It's safe to say that without the invention of transistors, computing as we know it today would not be possible.

Second Genaration


Computer